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VAULT & MANTLE SYSTEM (2024)

A few weeks into the new year, I became intrigued by the mechanics of climbing systems in games and wanted to understand how I could create a similar system, particularly focusing on a Vault & Mantle System. After some research, I discovered Motion Warping and watched several tutorials on YouTube to understand how it works. After approximately 3-4 weeks of development in my spare time, I successfully completed a rough yet functional Vault & Mantle System.

 

During that period, I also needed to learn about Animation Retargeting, as I lacked the appropriate animations for the UE5 Manny to use for the Motion Warping. After learning the process of retargeting, I created a retargeter from the Mixamo Y Bot to the UE5 Manny. Additionally, I spent a few days to implementing sliding, crouching, and sprinting mechanics into the project to further expand the movement options available to the player.

PROJECT HIGHLIGHTS

  • Motion Warping

  • Vault & Mantle System

    • Vaulting​

    • Mantling

    • While Flying, try to Mantle

  • Animation Retargeting​

    • Mixamo Y Bot Retargeter to UE5 Manny​

    • IK Rig setup for Mixamo Y Bot skeletal mesh (skipped the IK part of the setup to save time)​​​​

  • Movement system​​

    • Sliding​

    • Crouching

    • Sprinting

VISUAL SCRIPTING

You can check out all of my Visuals Scripts I created for this project and all other projects here!

Vault & Mantle Systems, Functions (F) and Macros (M)

Using Motion Warping and Animations I retargeted from Mixamo.

Vault & Mantle System

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Mantle System while Flying

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Motion Warp

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F(Calc Wall Peak Height)

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F(Calc Wall Thickness)

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F(Calc Vaulting)

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F(Warp offset)

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F(Warp Offset Flying)

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M(Warp Offset Calcultaion Z Static)

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M(Warp Offset Calcultaion Z Wall Heigth)

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M(Warp Offset Calcultaion Z Peak Heigth)

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Movement Mechanic Systems

Using slide Animation I retargeted from Mixamo.

Crouch/Slide System

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