VAULT & MANTLE SYSTEM (2024)
A few weeks into the new year, I became intrigued by the mechanics of climbing systems in games and wanted to understand how I could create a similar system, particularly focusing on a Vault & Mantle System. After some research, I discovered Motion Warping and watched several tutorials on YouTube to understand how it works. After approximately 3-4 weeks of development in my spare time, I successfully completed a rough yet functional Vault & Mantle System.
During that period, I also needed to learn about Animation Retargeting, as I lacked the appropriate animations for the UE5 Manny to use for the Motion Warping. After learning the process of retargeting, I created a retargeter from the Mixamo Y Bot to the UE5 Manny. Additionally, I spent a few days to implementing sliding, crouching, and sprinting mechanics into the project to further expand the movement options available to the player.
PROJECT HIGHLIGHTS
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Motion Warping
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Vault & Mantle System
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Vaulting
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Mantling
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While Flying, try to Mantle
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Animation Retargeting
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Mixamo Y Bot Retargeter to UE5 Manny
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IK Rig setup for Mixamo Y Bot skeletal mesh (skipped the IK part of the setup to save time)
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Movement system
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Sliding
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Crouching
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Sprinting
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VISUAL SCRIPTING
You can check out all of my Visuals Scripts I created for this project and all other projects here!
Vault & Mantle Systems, Functions (F) and Macros (M)
Using Motion Warping and Animations I retargeted from Mixamo.
Vault & Mantle System
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Mantle System while Flying
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Motion Warp
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F(Calc Wall Peak Height)
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F(Calc Wall Thickness)
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F(Calc Vaulting)
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F(Warp offset)
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F(Warp Offset Flying)
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M(Warp Offset Calcultaion Z Static)
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M(Warp Offset Calcultaion Z Wall Heigth)
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M(Warp Offset Calcultaion Z Peak Heigth)
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Movement Mechanic Systems
Using slide Animation I retargeted from Mixamo.
Crouch/Slide System
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