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Ignite (2022)
Platform Game
"Ignite your wanderlust and light up the darkness of a fallen city. Use your agility and reflexes to avoid the dangers that lurk at every turn. You alone can avert disaster..."
About The Project
Personal Responsibilities
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Project Coordinator
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I had main responsibility for two out of six levels, where my tasks were blocking, whiteboxing, playtesting, iterating and finally the implementation of art for the levels.
Project Details
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Project Length: 8 weeks (4h per day)
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Engine: TGA 2.5D
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Level Editor: Unity
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Refrence Game: Super Meat Boy
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The Team
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5 Game Programmers
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5 Game Artists
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3 Level Designers
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Project Showreel
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