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Hell Ascending (2022)
Shoot-em-up
"Ascend from the underworld to strike down The Maker and bring chaos to the celestial realm!"
About The Project
Personal Responsibilities
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I had main responsibility for three out of five levels, where my tasks were blocking, whiteboxing, playtesting, iterating and finally the implementation of art for the levels.
Project Details
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Project Length: 8 weeks (4h per day)
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Engine: TGA 2D
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Level Editor: Tiled
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Refrence Game: Steredenn
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The Team
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6 Game Programmers
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4 Game Artists
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3 Level Designers
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Project Showreel
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