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Hell Ascending (2022)

Shoot-em-up

"Ascend from the underworld to strike down The Maker and bring chaos to the celestial realm!"

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About The Project

Personal Responsibilities

  • I had main responsibility for three out of five levels, where my tasks were blocking, whiteboxing, playtesting, iterating and finally the implementation of art for the levels.​​

Project Details

  • Project Length: 8 weeks (4h per day)

  • Engine: TGA 2D

  • Level Editor: Tiled

  • Refrence Game: Steredenn

  • The Team

    • 6 Game Programmers

    • 4 Game Artists

    • 3 Level Designers

Project Showreel

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