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LEVEL DESIGN PORTFOLIO

Hello and welcome!

I'm Simon, a self-motivated and deeply passionate Level Designer. Recently, I wrapped up an exhilarating Level Design internship with Fatshark, where I played a pivotal role in the development of Vermintide 2's new level "A Parting of The Waves" as part of the Level Team.

 

Currently, I'm channeling my passion and expertise as the sole Level Designer at Retrolight, where we're deep into the creation of our exciting indie project, In Style.

 

I'm constantly seeking to expand my professional network and engage in meaningful exchanges with fellow enthusiasts. Feel free to connect with me on LinkedIn! If you believe that my skills could complement your team or project, please don't hesitate to reach out via email or LinkedIn.

 

Looking forward to connecting and exploring potential collaborations!

SHOWCASING LATEST UPDATE - IN-STYLE PROTOTYPE BUILD

IN-STYLE (2024)

I'm currently spearheading level design within a small indie team, serving as the sole level designer on the project. My main responsibilities include conceptualizing initial level designs and refining them to their final stages.

 

We are currently in the pre-production phase, working to capture the unique feel of the game. We’ve recently wrapped up our latest prototype build, aiming to create a polished slice that reflects our vision for the game. More videos and upcoming updates can be found on the In-Style page.

PROFESSIONAL WORK

Below is a list of games I have worked on since I started my professional Level Design career in 2023. You can learn a little more about me on my resume here.

March 2024 - Current

​Projects:

  • In Style (TBD)​

August 2023 - April 2024 (8 Months)​

​Projects:

  • ​Warhammer: Vermintide 2 – A Parting of The Waves (2024)

  • Warhammer: Vermintide 2 – UNRELEASED TITLE (TBD)

PERSONAL WORK

Below is a gallery showcasing my proudest work since I started my Level Design journey in 2021. Please take a moment to explore!

COLLABORATIVE PROJECTS

Full game experiences made at The Game Assembly working tightly together with Programmers, Artists & fellow Level Design colleagues. These games run on game engines that we as a group construct from scratch.

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