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Hello and welcome!

I'm Simon, a self-motivated and deeply passionate Level Designer. Recently, I wrapped up an exhilarating Level Design internship with Fatshark, where I played a pivotal role in the development of Vermintide 2's new level "A Parting of The Waves" as part of the Level Team.


Currently, I'm channeling my passion and expertise as the sole Level Designer at Retrolight, where we're deep into the creation of our exciting indie project, In Style.


I'm constantly seeking to expand my professional network and engage in meaningful exchanges with fellow enthusiasts. Feel free to connect with me on LinkedIn! If you believe that my skills could complement your team or project, please don't hesitate to reach out via email or LinkedIn.


Looking forward to connecting and exploring potential collaborations!


Below is a list of games I have worked on since I started my professional Level Design career in 2023. You can learn a little more about me on my resume here.

  • ​Warhammer: Vermintide 2 – A Parting of The Waves (2024)

  • Warhammer: Vermintide 2 – UNRELEASED TITLE (TBD)


Below is a gallery showcasing my proudest work since I started my Level Design journey in 2021. Please take a moment to explore!


Full game experiences made at The Game Assembly working tightly together with Programmers, Artists & fellow Level Design colleagues. These games run on game engines that we as a group construct from scratch.

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