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Bloodstream: Die for the camera

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About The Project

Synopsis

"You and your friends have been captured to participate in a deadly game show that is taking place inside a mansion. Together, you must sabotage servers scattered around the mansion while evading a roaming hunter. Use pallets to delay the hunter and rescue your friends from the iron maidens before they die. Escape once the game show is stopped and the door to freedom is opened!"

Bloodstream is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.

Personal Responsibilities

  • I had main responsibility for one out of three areas of the level, where my tasks were blocking, whiteboxing, playtesting, iterating and finally the implementation of art for the level.​​

  • Sharing responsibility for the overall Level Design for the entire game

  • Sharing responsibility for the overall Game Design for the entire game

  • Implementation of lightning, scripted assets and gameplay features

Project Details

  • Project Length: 14 weeks (Halftime)

  • Engine: Unreal Engine 5

  • Level Editor: Unreal Engine 5

  • Refrence Game: Dead by Daylight

  • The Team

    • 5 Game Programmers

    • 5 Game Artists

    • 3 Level Designers

Project Showreel

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